When Sorcerous Squall resolves, you get to pick an opponent and make them mill nine cards
Here's the suite of cyclers I chose: Where's My Fluctuator Architects of Will Bant Sojourners Barkhide Mauler Deadshot Minotaur Drifting Djinn Esper Sojourners Grixis Sojourners Hundroog Jungle Weaver Monstrous Carabid Primoc Escapee Ridge Rannet Sanctum Plowbeast Scion of Darkness Street Wraith Undead Gladiator Yoked Plowbeast Valley Rannet Wirewood Guardian Shoreline Ranger Twisted Abomination Noble Templar Pale Recluse Krosan Tusker Igneous Pouncer Jhessian Zombies Elvish Aberration Eternal Dragon Chartooth Cougar There are a few interesting effects attached to these cycling cards and a few interesting choices to make
Yet even when we can't outmaneuver our foe in such a way, Deadly Dispute is an amazing source of card advantage for any deck that has an abundance of either cheap creatures or artifact tokens (like Treasures), and if timed correctly can even help fix your mana
Creature - Human Rogue Color tag templates(None) Tribute Mage When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle
Sure, Wizards has moved away from ritual spells that can generate a lot of mana recently, but weve still seen Culling the Weak and Sacrifice reprints
As it does the same for the opponent, it can also be used to ruin their current strategy