With a green deck your curve is dictated by the amount of ramp that you have
Every Magic: The Gathering FINAL FANTASY Play Booster contains an art card (which you can learn more about here) or a non-foil double-sided token featuring one of the set's 23 full-art tokens or the emblem created by Sephiroth, One-Winged Angel on each side
Deglamer (Lorwyn) There are times when destroying a pesky artifact or enchantment just isn't an option
Most of my 40-card Limited decks have used the following ink curve, with 4-8 non-inkable cards in total: One-drops: 3-6 Two-drops: 6-9 Three-drops: 6-9 Four-drops: 5-7 Five-drops: 5-7 Six-drops and higher: 3-6 Action cards: 3-6 Learning Lorcana Booster Draft: What's the first pick
Vedalken Engineer can ramp out your artifacts while Rust Elemental is both a flying beater and a sacrifice outlet, so you can kill your arcbound creatures and buff the Elemental with the +1/+1 counters
Bounce a spell or non-land permanent, then cast a spell for free that's equal to or less than the converted mana cost of the spell or permanent you just bounced