Discard-themed decks focus on disrupting your opponents strategy by clearing their hand and keeping the game in your favor
Maybe theyll play a tutor to try and figure it out, but the longer your stolen card goes unused, the more likely it is they (and the rest of the table) will forget about it entirely, which can lead to a major gameplay mistake during a crucial moment
Once you see that gigantic terrifying monster frozen and held captive, you know its cage won't last
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If a card refers to "your commander," it refers to both, although if it's trying to perform an action on your commander, like put it into your hand, you choose which one it's talking about
Players can draw inspiration from the guilds when building their decks, choosing cards and strategies that reflect their guilds values and motivations