GUIDE OF SOULS This could easily have been Soul Warden or Souls Attendant, but what makes Guide of Souls so strong in white decks is the ability to jump your creatures and turn them into Angels, permanently
This seems like a losing strategy, until you realize that by helping everyone else's deck to run faster and smoother, you'll never be the target because everyone wants what you're gifting them
The deck is configured a certain way for a reason and shifting things too much will cause it to function improperly
I think it could also serve as a 'finisher', where you just needed an extra body to get over the wall
In our first game he plays Painting the Roses Red on turn two just to draw a card, and on turn three he plays Dinner Bell
There are many ways to infinitely flicker a creature, so the right deck could use this to decimate an opponents board