The strategy revolves around turning cheaper Vinsmoke cards into their kitted out versions
It scratches that nostalgia itch while remaining a brutally efficient win condition
Originally I had Firestorm in this slot, but after I started testing the Imp, it became clear that it was the much better card
In Commander, you'll be able to make good use of Final Showdown, paying six to destroy all creatures, one more when there's something important you want to protect, and one more when you want to get rid of some pesky indestructible stuff too
If there arent any significant modifications, the judge can allow the use of them in a sanctioned tournament
Confiscation Coup If I have to hitch my horse to a wagon it might as well be this one