Every time its equipped creature deals combat damage, you get two charge counters, and each one can be spent to give your creature +2/+2, shrink an opponents creature by 1/1, or gain 2 life
If you want to play this card and win, you need to play a lot of spells in one turn
All you really need is a steady stream of card advantage that helps you make larger plays on your turn
MEET THE COMMANDER As youd expect for a modern precon, the face commander is reliable to cast and neatly represents the decks gameplay priorities
Once we changed the land to color washing, we added the life gain trigger to offset the difference
For a play thats a little more intense, you could use the tap symbols to pay for two Time Vault activations, granting you infinite turns with the tricky artifact