That means you get enchantment removal for Black and Red with this, thats worth considering
While Wizards of the Coast made similar scenes as part of the main set, Game Architect Mike Turian tells us that they had more freedom when designing these scenes and the cards that fit into them since they were all brand new
Hugs, Grisly Guardian from MTGs Bloomburrow set is a huge, well-muscled menace that can Trample over opponents, impulse draw as it enters, and drastically improve your Land output
When combined with Kediss, Emberclaw Familiar, this means Solphim will deal five damage in combat to one opponent, but a full ten to the others
This makes many underpowered wurms, like Vastwood Gorger, suddenly a fair price for their actual stats
That's a huge swing for four mana and definitely something a black mage should seek out in Tales of Middle-earth