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Then, every turn, Coltwing can tribute two tokens, target a card on the field, destroy, and then banish it
How I envision the game playing out: in the early turns, Ill cast two instants with useful abilities attached to them
Once you change one thing about the deck there are four or five other changes you can make which can lead you to another four or five changes and so on
The objective of this deck is to create and buff up as many Faerie tokens as possible