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But still controlling your opponent first is a significant advantage
Being able to hit people in their draw steps allows you to take out a lot of card types even when they have no hand
Darksteel Mutation is an exception to this rule since it blanks the creature, and it's one of the few ways to render a commander useless: Since the creature is still on the field, an enchanted commander won't go back to the command zone
That might sound narrow until you realize how many important creatures fall into that range
You can even do a two-punch combo where the first hit makes Jenny explore, then it can get a +1/+1 counter and hit harder in the normal strike