The only thing that limits it from being the second coming of Skullclamp is a pretty heft equip cost of four, but if youre playing an Equipment deck, there are a ton of ways to work around it: Astor, Bearer of Blades
The Spirit tokens and Angel tokens feature original artwork by Scott M
Sower is a mainstay of blue aggressive strategies and while easy enough to kill if it should survive the game is pretty much over
Here, we have another tie
Koma gains indestructible until end of turn
If more than one player is instructed to mill at the same time (by the activated ability of Raul, Trouble Shooter, for example), as long as at least one nonland card is milled, The Wise Mothman's last ability will trigger just once