For creature matchups, we have a motley crew of blue cards, with So Tiny being our Sword to Plowshares, Warrant // Warden often permanently answering a creature since we can put it on top of our opponent's deck and then mill it away, Run Away Together offering some fun tricks where we can bounce our opponent's best thing and one of our enters-the-battlefield mill creatures, and Flood of Tears being our (very bad) Wrath of God
Here are your Top 8 Standard decklists from Pro Tour Outlaws of Thunder Junction
Each Play Booster contains 14Magic: The Gatheringcards, including 14 cards of rarity Rare or higher, 36 uncommon cards, 69 common cards, and 1 land card
This phenomenon is similar to how Science
Concordant Crossroads One of the few World Enchantments that actually sees EDH play is back
Naturally, with an alternate win condition like this, there's ways to maximize its effectiveness