Some white spells can provide mana acceleration if needed, though
Destroying For Mirrodin equipment will be sweet, because you get to keep the 2/2 and destroying creatures is likely to give you some nice value too since you can attack with them, but on average, I dont think this card will be a bomb like the three Twilights we saw earlier this week This is a pretty nice rate
I am working on completing the entire catalog of base set zard artwork
Ramp up mana, curve out on vehicles, and get enough bodies on the field to fill those vehicles with dinosaurs, insects, and plants
Naturally, Emrakul leaves destruction in its wake, so who knows if anyone will remain after it passes through the new world
Any card which has "You lose the game" on it is worth reading through, several times