Magic is full of unique interactions and mechanics, and sometimes these interactions lead to decks that are too powerful for a format
New standard cards were also revealed, showcasing the deep integration of Final Fantasy lore into MTG mechanics: Choco, Seeker of Shangri-La (from Final Fantasy 9): A powerful Chocobo Commander card, surprising even Ichikawa, who noted its historical parallels with Magic: The Gatherings Birds of Paradise
Commander: Korvold, Fae-Cursed King your main sac outlet and card draw engine
Its seen a good amount of play over the years and still sees occasional play even now
On top of forcing your opponents to sacrifice their valuable creatures, dealing two damage for every instant or sorcery spell in our graveyard is an easy mechanic to abuse
I had a local casual player ask me if I had any Archenemy schemes, and I was surprised to see that some of the random ones I had that were collecting dust were actually worth a decent amount of money