I enjoy Magic mechanics that let me move things
The player that controls Kaya loses two life
This way, even if you have rad counters and are low on life, you still have some hope to survive to your next turn
I find Sygg to be especially potent in multiplayer, and Commander specifically, where lots of people lose 3 or more life a turn, and it's constantly triggering at the end of any turn in which someone was smashed in combat for three
With even nominal energy cards like Attune with Aether or Aether Meltdown, Confiscation Coup can take Skysovereign, Consul Flagship and Torrential Gearhulk from your opponent
For each odd result, put a +1/+1 counter on a creature of your choice