They either have Ward, or are powerful attackers, or can bounce characters back into your opponent's hand
Spoiler alert: this deck wants to bounce your own creatures
As she grew more confident, however, the game became much more balanced between the two sidesand took longer, too
Kagha, Shadow Archdruid
4 Concealed Courtyard 2 Erode 4 Iron-Shield Elf 2 Inspiring Vantage 3 Burst Lightning 1 Cecil, Dark Knight 4 Starting Town 4 Practiced Offense 1 Mountain 1 Shardmage's Rescue 1 Multiversal Passage 4 Moonshadow 4 Hardened Academic 4 Marauding Mako 4 Sacred Foundry 4 Cool but Rude 1 Blazemire Verge 3 Tersa Lightshatter 4 Bloodghast 4 Blood Crypt 1 Godless Shrine 1 Inti, Seneschal of the Sun 2 Strategic Betrayal 1 Seam Rip 1 Shoot the Sheriff 2 Case of the Crimson Pulse 1 Erode 3 Voice of Victory 4 Leyline of the Void A small number of pilots brought Mardu Discard to Pro Tour Secrets of Strixhaven , and despite failing to make the Top 8, the deck looked quite good
It helps that the main party commanders, Nalia de'Arnise and Burakos, Party Leader are both rogues, but a deck lead by either of these still want a healthy number of additional rogues present in the 99/98