The boost you get from countering a two or three drop and jumping to five or six on your next turn is a much greater swing than countering a four drop and then having 8+ mana for the main reason that you don't have that much useful to spend that kind of mana on very often and if you do it is not as significant as an earlier mana boost
However, these tended to gum up the battlefield
Its like an even more all-in Phoenix deck, with plenty of Turn 3 goldfishes but a pronounced weakness to Humans and graveyard hate
Because every character you play that turn turns into a super soldierthey all gain Rush, Reckless, and Evasive
- unrevealed #111 Surfing Pikachu Lightning HP50 Basic Pokemon [W][W] Surf: 30 damage
At four mana, Sheoldred, the Apocalypse comes with a 4/5 body, deathtouch, and exciting abilities