The goal is to get a few counters in play, then proliferate them and increase them
A perfectly centered card would be 50/50, though thats rare in practice
While this does make these titles less exciting from a gameplay perspective, as World Championship annual releases sought to create a no-frills replication of TCG rules in a handheld form for the opportunity to play the game by-the-rules no matter where you were, some games did continue to have fun with the IP within this framework
Maelstrom Wanderer Maelstrom Wanderer is a classic commander that only cares about being cast, and the double cascade triggers offer you enough value to warrant running it
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The goal of winning quickly and consistently makes combo the weird cousin of aggro, but you need different tools to defend against each