In an unpowered cube the answer to the question how much artifact and enchantment removal to play is that you run is as much as you can that fits the bill of not being a bad card when not able to Disenchant stuff
I've noticed that as players play more tournaments to get more experienced, that's when they start doing better
It also has the unintended but surprisingly helpful side effect of making enemy WATER monsters 1 level lower, essentially floodgating some decks like Ghoti Fish Sonar Essentially more copies of Kairyu-Shin and Jellyfish
Reprieve - The problem with cards that return to hand rather than counter, like Unsubstantiate, is that you run the risk of them just being able to recast it right away if they have a lot of mana open
He could be trying to steal the professor's research for his own ends, or he could trick trainers into giving him their Pokmon under the belief that he was the genuine article
Its typing provides it with a robust defense against many standard threats while offering offensive capabilities that can surprise opponents