Temporary Theft The bread and butter of this deck
Sure, they're usually lumped in with Werewolves there, but Wolves have their own separate, non-shapeshifting identity
This card's only downside is it's mana cost These give you good fixing, but there aren't any dual or tri-lands in the set with basic land types, so you're always getting basics These give you good fixing, but there aren't any dual or tri-lands in the set with basic land types, so you're always getting basics These give you good fixing, but there aren't any dual or tri-lands in the set with basic land types, so you're always getting basics These give you good fixing, but there aren't any dual or tri-lands in the set with basic land types, so you're always getting basics These give you good fixing, but there aren't any dual or tri-lands in the set with basic land types, so you're always getting basics
However, this approach comes with both strengths and weaknesses
Marauding Sphinx is a great crime payoff and can get in for 3 every turn
Dion, Bahamut's Dominant // Bahamut, Warden of Light) Dion enters the battlefield with a 2/2 White Knight buddy in tow, then lifts your whole Knight army into the sky with Dragonfire Dive - his static effect that gives all your Knights flying during your turn