As for the latter, it digs you into your deck for a free creature each turn, so hand size isnt an issue
Heading up a deck built around the latter half of Final Fantasy VI, Terra is all about reanimating your small creatures to bring down the big bad
His ability grants haste to any creature that wasnt cast from hand which includes reanimated creatures, and himself from the command zone
Synergy draw: If your deck cares about creatures, attacks, artifacts, enchantments, or graveyards, your best draw often lives inside that theme
Virtue of Persistence Virtue of Persistences adventure is a pretty cheap removal spell and can take out some decent early game threats
How about drawing seven new cards and resetting your graveyard, hand, and library all at the same time