The card efficiently punishes this playstyle by denying key spells and even offers the flexibility to cycle itself away when it isnt useful
I have a similar deck, and here's some things I would suggest adding: Dimir Infiltrator/Drift of Phantasms/Dimir House Guard: These guys can all be discarded in order to get important cards to your game plan
If you attack with two copies of Werewolf Pack Leader, each of their abilities trigger and you get to draw two cards from a single attack
Normally, development gets rid of the stuff that ends up at the bottom, but I always come in saying, "Don't kill this one." I give my little speech about how we need our Johnny build-around-me rares and I have enough clout that I'm usually able to save them
However, this one in particular is a cut above the rest because Kircai points out a few alternatives which give it a degree of redundancy
Shining Shoal and Ugins Conjurant are especially useful since they can be customized to snipe the exact cost we need