Great Intelligences Plan is the kind of Villainous Choice that people will actually find difficult, and for that reason, I like it a lot
When you do, destroy that permanent
While these cards all together arent much in the grand scheme of things, there are lots of cards in this list worth $1 to $3, which is considerable since there are 100 cards in the deck
If this happens, Trickster's Elk's effect causes the enchanted permanent to remain a 3/3 green Elk creature even after the temporary effect making it a creature expires
Youre either creating one times the Rabbits twice, or two times the Rabbits once
It is this insurance style of use that helps reduce random screws deciding games however it probably doesn't outweigh the increase of random wins from when it is being used in its intended capacity, the old turn one Mox, Slith Firewalker on the play used to be so good