Sometimes just the threat of one of these cards lingering over the table is enough to slow people down and stop them playing what they actually would like to be playing
Legendary cards are the strongest and most powerful cards in the game, and although they won't break a game, they are still highly coveted for ambitious competition
Though 34 lands is a little light of where I normally am, with our masses of treasure generation, cost reduction, mana rocks, and our abundant card draw and cheap commanders, its not as bad as youd believe
I like that it replaces itself when it gets targeted, but otherwise, its a big bug that has trample
Noble Hierarch helps define Modern
This card is all value, and it's costed about as aggressively as it realistically could be