Savageborn Hydra is softer to removal because it won't leave anything meaningful behind, but one hit can be lethal
If that happens, figure out the result of each ability, then add them together
PART III
In cEDH, this is the most important color, since it gives you access to the free counterspells necessary to survive, and the best draw engines in the format in Rhystic Study and Mystic Remora
Second, it gives the option to Sacrifice the Enchantment to give your Creatures Hexproof and Indestructible, helping make sure you cross the finish line and dont get blown out by board wipes
Whereas the original three starter decks had a rock-paper-scissors dynamic, these two feel more evenly matched, which makes them great for casual play