TINY TAILS, BIG ADVENTUREPut your best paw forward and enter the world of Bloomburrow
When designing a card, my objective is to balance flavor and utility in such a way that it fits into the game seamlessly and would be fun to actually play with
Cards most likely to hold value tend to have one or more of the following: Real scarcity Strong Commander demand Reserved List status High-end collector appeal Iconic artwork or history Low supply in good condition Limited promotional distribution Cards that are more likely to lose value include new competitive staples that are expensive only because supply is low, cards likely to be reprinted, and cards whose price is driven mostly by hype
Creatures are also considered spells, so they can be targets for instants and counter spells before they enter the battlefield
Planeswalkers can be quite powerful, but oftentimes they become quick targets and dont make it to their ultimate loyalty ability
You want to quest with this beefy character since he generates four lore each time