Lets dive into why
"Abomination's Prison" searches any "Unchained" card (but notably isn't an "Unchained" card itself, meaning that it can't be set from GY by "Sarama"), "Wailing" once per turn destroys a card when an "Unchained" Links Monsters is Link Summoned, "Escape" destroys 1 "Unchained" monster and 1 other card on the field (making for a 1-for-1 trade if the monster's floating effect successfully resolves), and "Abominable Chamber" summons 1 "Unchained" monster from hand or GY, which can be used as a disruption by summoning "Abominable Unchained Soul" or "Unchained Soul of Rage"
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Until the end of your next turn, you may play those cards
Both are basically three destruction options in one Scheme and offer nice card advantage over time for targeted removal
He can remove noncreature threats, pump himself to get more damage in a pinch, and provide evasion to himself