In this case, all five are cheap, common-rarity creatures with an ability tied to one of Tarkirs three-color clans, and another that allows you to turn mana into a color from that clan
Once per turn, you can detach 1 Xyz Material
If you do opt to replace these lands with other lands, it might be worth removing Vampire Hexmage from the deck
Take my grey-haired wisdom for what worth it has and create, battle and win
As players spend time and resources building their collections, they start to question the possibility of profiting from these investments
I had a lot of success in Limited with Rakdos but times around since you curved out and had a lot of finishers that were nasty with Hellbent but I dont know if EDH cares this time around