Often helpless in Game 1 against an angle of attack for which they were unprepared, the fair decks strike back in Games 2 and 3 with powerful targeted hate cards out of their sideboards and leave linear decks scrambling to find the best way to dodge or answer the hate
There are some additional types of special cards, but we'll get to that in a bit
a big stompy villain that can 'banish' another character
If you see two mana open with one being black, you always have to be wary about drawing cards as Orcish Bowmasters could be around the corner
I know this card is not going to blow you away with its power level, but the effect it provides is a very green one
Leading a Simic Token brew is why they are here as they will double your Treasure, Clue, Food, Thopter, Drake, and Saproling tokens