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For example, if an effect stops you from casting spells with mana value 2 or less, you can't cast Peter Parker, but you can still cast Amazing Spider-Man
It can be taken advantage of with Osgir, for starters, and its just a generally sweet way to accrue value for later turns
If the target creature is an illegal target, you'll still gain control of the target Equipment until end of turn, but you won't attach it to the chosen creature
The Town clause has the potential to be relevant, too, thanks to one particular Land that will appear later on this list #5 | Stolen Uniform Stolen Uniform is a bit of an interesting inclusion on this list
Final Fantasy does have land based magic with geomancy being present in the Tactics games, but to tie them with monks