What's Inside: 100-card deck featuring Kardur, Doomscourge as the legendary Commander Beginner-friendly mechanics that focus on forcing combat and reaping the rewards Powerful removal and punishing effects to keep your enemies in check A deck box to keep your cards safe Everything you need to start playing Commander right away
These could include additional copies of cards in the Starter Collection, since it does share some cards with the main set
Pillar of Flame offers a new weapon against Zombies, Strangleroot Geist, and Wurmcoil Engine
That matters when you print an entire Commander deck or cube section and expect the cards to feel like they belong together
Whether that's a good thing or not, I'll leave it up to the reader, but having games progress and end in improbable, redundancy-ignoring ways sounds pretty delightful to me
Getting to burn each opponent every time you cast chonkers from your hand is some serious end-the-game energy, and Im here for it