Invasion of Zendikar may not be as cool as Invasion of New Phyrexia, but its importance to this well-established Standard deck gives it the nod
I can never seem to remember the second a in it, and I always spell it as Armillery. This is a great card for so many decks because it nets you two lands, right now, for any color
Its also bonkers good with doublestrike
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Accelerate Act of Aggression Awakening of Vitu-Ghazi Blind with Anger Burning Sun's Fury Caught Red-Handed Cauldron Dance Chaos Charm Choreographed Sparks Colossal Growth Corpse Dance Crimson Wisps Delay Disturbed Slumber Elemental Uprising Encircling Fissure Expedite Fatal Fissure Felonious Rage Fervent Strike Fever Charm First Day of Class Flash Conscription Flowstone Strike Force of Rage Full Bore Goryo's Vengeance Grab the Reins Haste Magic Kamahl's Will Lorehold Command Macabre Mockery Rampaging Growth Ray of Command Reins of Power Run for Your Life Rush the Room Samut's Sprint Sandbenders' Storm Scatter to the Winds Shallow Grave Spinal Embrace Surge of Zeal Suspend Temporary Insanity Through the Breach Touch of Vitae Treacherous Urge Turn Against Uncanny Speed Unnatural Speed Vengeant Earth Word of Seizing
Run and break the game and get combo pieces, win-cons or the perfect dork, or just what's needed to keep you alive