Then your Commander will come back with a +1/+1 counter when it dies, if it didn't have one, so that's a nice way of getting one free redo before it heads to your Command Zone, which also encourages the swinging
With that out of the way, here are the top five most expensive MTG Fallout reprints
As newer collectors explore vintage sets, the No Rarity cards continue to steal the spotlight
[casthaven]Oran-Rief, the Vastwood[/casthaven]
A Red-White Commander deck cannot contain any Blue, Black or Green cards, including hybrid or split cards with those colours 40 starting life higher than standard Magic's 20 Commander damage 21 combat damage from a single Commander eliminates that player Your Commander starts in the Command Zone a special area outside the deck Commander tax each time you re-cast your Commander from the Command Zone after the first time, it costs 2 extra colourless mana Commander games usually last longer than standard Magic games
Fierce, ambitious, and burning with a purpose that never goes out