You draw a card and you lose a life every time an opponent puts a permanent into their graveyard
There are plenty of other reasons, and I could go on and on
While White Knight might have built-in first strike and one more point of toughness, the pump Knights make up for this by having much more staying power in the mid to late game
During regular combat damage, the 2/2 creature deals 2 additional damage to the 3/3 creature
Forcing everyone at the table to pay an additional three generic mana for each card they cast is absolutely back breaking and is sure to delay everyone's turns by a significant amount
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