Sandman, Shifting Scoundrel dodges small blockers and brings itself back alongside lands, so its a resilient and surprisingly dangerous creature thats ideal for midrange decks
The rare costs one more, gives your dork +3/+3 and trample this turn, and then when the dork deals combat damage this turn draw that many cards
Depending on your opponent's choice, the game can be turned upside down
[74] They soon realized that the game they were beginning to envision would not be easy to make
Taxing non-creature spells doesn't hurt us much at all (our only non-creatures are Ajani, which is still powerful at five mana, and Conclave Tribunal, which we can convoke into play on the cheap even with Thalia, Guardian of Thraben on the battlefield)
The only addition is a route in combo example that goes through Planet Pathfinder to Pressured Planet Wraitsoth