Things like value, tempo, interaction, bluffing, and card advantage all have serious impacts determined by the players and their choices throughout the game
A five-loyalty planeswalker that ticks up to seven when it comes down on turn three or four is a big threat, particularly as it can protect itself with a relevant downtick
Emerald can be an extremely fun ink colour to play for this reason, and boasts some of the best Lorcana cards in The First Chapter as a whole, allowing the opportunity to mess with rival players and become a real thorn in their side
Temur Simic Flash After the awesome initial run, some cracks began to show with the deck and it became closer to 50/50 in my next set of matches
But you know what this has, in addition to size that they don't have
Wild Ingredients for the Brewin' These decks seem good out of the box, excluding the ever-present and not quite adequate mana bases