And a Double-striking Trampler is death incarnate to anyone who thinks they can barely survive
Now for the Hour of Glory Erebos, God of the Dead | Illustration by Peter Mohrbacher Oh wait, no, the Hour of Glorys a bad thing
It deals with death and resurrection in its core mechanics and has a very gothic theme Blue: This often associated with "control" Blue deals with a lot of spells and often works by disrupting what your opponent is doing, rather than focusing on itself
In Commander, Atarka's Command is efficient and flexible, but of course, more than mono-red
Black Mages Rod Black Mage's Rod effectively color-shifts Firebrand Archer to black, except its much more exciting since it triggers all your noncreature payoffs, and you can even flicker and bounce it to create more Wizard tokens
Abjure Absorb Abstruse Interference Access Denied Admiral's Order Aether Spike Amazing Acrobatics An Offer You Can't Refuse Annul Anticognition Arcane Denial Archmage's Charm Artifact Blast Artistic Refusal Assert Authority Assimilate Essence Avoid Fate Bag Check Bane's Contingency Bant Charm Bar the Gate Beast Mode Blue Elemental Blast Bone to Ash Bring the Ending Broken Ambitions Broken Concentration Brush Off Burnout Busted