Let's check the stock list: To meet its goals of "cast noncreature spells = profit" I count 43 noncreature spells (3 of these are creatures with noncreature adventure sides) and 18 cards that care about noncreature spells, with 4 of those only caring about instants/sorceries (e.g
They come in and trigger effects on each turn like a saga, but while they're on the field can also block and attack and behave as normal creatures
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This can be an intensely frustrating strategy for the Amber and Amethyst player's opponent
The final factor that contributes to this card's value is the fact that it was graded, meaning that its condition has been assessed by a third party, after which it is given a score on a 1-10 scale that determines its overall worth
Pack Rush also eliminates the rule of only having two ink types, leading to unforeseen color synergies that were a lot of fun to experience