My version piggybacks off of morph technology and is much less elegant, though not completely devoid of merit: It feels nice to put your 'useless' cards to good use, and starting at 2/2 opens up a few more design paths for the cards
If youve been playing for a few years like I have then youve probably opened up a box already, and the magic just isnt there as much anymore
This is called the planar deck, which exists in the command zone
Players praise this deck for its token generation and overwhelming board presence, making every game feel impactful
This way, you skip the turns with even numbers and maximize the turns with odd numbers of counters, and gain the advantage of two extra cards per turn
If your commander is countered or destroyed it will leave you with a deck of cards that are just not as good as your opponents are playing