Any time Number 101 would be destroyed by battle or card effect, you can simply detach an XYZ material to negate that destruction, leaving it free to absorb more monsters in the next turn
I like to refer to this as the one-card combo. How you win after your opponent isnt allowed to play is incidental, as you are a huge favorite to win after a single play
Players take turns selecting cards that represent magical creatures with special attacks (e.g., fireballs, energy bursts, lightning strikes) Genre(s) Digital Card Game
Well, while I do it less, I'm still able to overpower a card like the good old days
This Tree of Perdition is going for about $16 currently, only 60% more than its $10 price otherwise
All of a sudden, a deck could aggressively mill the opponent