Fierce Guardianship The best of the cycle of Commander free spells (another counterspell, of course!) is Fierce Guardianship
It was banned in a different era of Pauper, before Commander Masters and Modern Horizons 3 released, and the format has sped up considerably since then
Its not glamorous, but you arent always going to be putting ten power worth of creatures onto the battlefield on turn 2 every game
That mainstream recognition carries straight into the card market
Moving a character doesn't grant them any special protection (in other words, you don't have to destroy the Location before attacking a character at that Location, or anything like that), but some cards have special abilities keyed to them moving to locations
This is a bit harder to pull off in Commander, but Superion definitely has to be played in your Goreclaw, Terror of Qal Sisma decks, doesnt it