These lands sit at the very top of a playability pile being things I am almost never leaving out of a deck which is some reasonable % black, say a quarter or so minimum
For removal I would prefer to hard remove something, rather than tuck it under something that is very fragile, as it is both a Creature and an Enchantment
It's ridiculously rare that R&D makes a sizeable mistake (relative to the amount of product they produce), so if they're going to find ways to improve, most of them are going to be tiny
can save a Character or prevent the opponent from getting their attack through on our Leader
It has, to name a few, Modular, Affinity, Madness, Storm, Delirium, Suspend and Converge, among others
You know, "shiny" things