Acts I and III are great in their own rights, but Act II is going to end up with the largest in-game impact, as it locks down an opponent for two combat stepscertainly enough to deal with someone thats become problematic
It also has retro artifacts, which are classic artifact cards from throughout MTGs history with old-school borders
Sachi, Daughter of Seshiro Turning shamans into mana dorks is a wild strategy, and Sachi, Daughter of Seshiro makes it happen
Failing that, however, Jolenes final ability gives her a Voltron-esque option, making equipment like Embercleave more effective than normal
Haste means itll be able to come down and make that clue, especially if youre curving out
As usual, let's start from what happened first