If the equipped creature somehow deals combat damage to a player on an opponent's turn, the second ability will trigger
Additionally, weve actually seen both of these mechanics fairly recently in Commander precons
Of course, there isn't anything wrong with doing that, but you can draw more cards the other way
Meanwhile, I adore Into the Unknown. Not only is that a killer song from Frozen 2, its an excellent low-end removal tool that Sapphire/Amethyst really does need to keep up the pace, preventing foes from getting too far ahead before you have a chance to ramp up to your bigger plays
In general, Wizards seems to cap the value of reprints in Commander decks in the $10-$15 range, so why does one precon have two surprisingly expensive reprints
For starters, anytime a Human deals damage to you, you get to destroy it, which is nice