Image comparison (remastered to the left vs scans to the right): You can download sets here:
If it survives a turn cycle, it can always untap up to seven lands on its own, though it's nice that you can keep it out of combat, if you prefer to have your 7/5 trampler on defense for some reason
Combined with other strong challengers, Scar, Masterminds power to sap away characters strength by such a significant amount allows you to challenge without risking any damage in return - a highly valuable position to be in
While some of the wild new Disney Lorcana character mashups look like they're from D&D, this card is somewhat less dramatic but it's sweeter
If youre playing a decent chunk of instants or sorceries and are going wide, this spell creates backbreaking turns that either win you the game or put you so far ahead that winning becomes near inevitable
In Commander, its a solid option in mono-blue decks