Consider only the alternative characteristics to determine whether that is an appropriate name to choose
That ability is an insane card advantage engine: crew, pay, reveal, and refill, over and over, until your workshop becomes a tide of metal and hammer-songs
That's an interesting cycle, they said, maybe too interesting
When ranking these commanders, I did my best to evaluate how good I think they are specifically as commanders, not just as cards in general
All Spells is an incredibly powerful deck thats often very unfun to play against
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