Here is a good general breakdown for a well-balanced deck: 1 Cost Cards: One or Two 2 Cost Cards: Seven or Eight 3 Cost Cards: Five or Six 4 Cost Cards: Three or Four 5 Cost Cards: Two or Three 6 Cost Cards: At Most One These are just general guidelines, and these numbers can be flexible if you think of a strategy that will work well
Near the end of our 2.5 hour session, though, I was looking at the clock
I got some requests to make this destroy "all permanents with a mana value X or less" but felt that violated the point of the card
211 $98.20 Tramp 212 $99.30 Mad Hatter 213 $54.09 Hiro Hamada 214 $74.92 The Return of Hercules 215 $41.03 Ratigan 216 $117 Belle 217 $38.07 Devil's Eye Diamond 218 $148 Tamatoa 219 $243 All Is Found 220 $168 Mickey Mouse 221 $44.94 Restoring Atlantis 222
TLA/TLE is full of lessons, and a simple curve of Fire Nation Cadets into Iroh's Demonstration lets you chain together spells very early in the game
Especially if those cards dont have to abide by draw card rules, meaning you get around restrictions such as an opponents Narset, Parter of Veils or you avoid your opponent flashing in an Orcish Bowmasters, even though its still a good target for a Bowmasters ping