Skullbriar, the Walking Grave Moving along we've got Skullbriar, the Walking Grave, a 1/1 zombie elemental that gets +1/+1 counters when it deals damage and keeps all its counters in most zones
If you have enough dice rolling cards in your deck, you can get it back in your hand if you ever roll a twenty
While I was mostly happy with it, we did find that -1/-1 counters had one core problem
These cards, like Kalemne, would be so-so in a void, but once you have some experience counters, they get much stronger
Drawing four on cast regardless of anything else is great, even if its countered, and Annihilator 4 is going to be a problem to deal with
That will not be this deck, although a few cards here and there will likely populate given both care about attack triggers and both share two colors