Exclusivity sells the language and China [Simplified Chinese] has the most growth potential of any, so a lot of them are focused there
If "Gaia the Dragon Champion" inflicts battle damage with this effect: Draw 2 cards, then discard 1 card
Arcane Barrier X SPELL Continuous Each time a face-up Spellcaster monster(s) on the field is destroyed, place 1 Spell Counter on this card (max
During this time, the Special Summon mechanic became important, as you would need multiple Monsters on the board at the same time to perform Synchro Summons
This means if your opponent removes him, you can replay him from the command zone and regain access to all previously stolen cards
In fact, I think that influence might already be showing its face in legends were seeing in the most recent sets, with legends that are much more niche and specialized: Compare to previous newer designs that were value-engines that rewarded players for just playing Magic: Past and Future But as we eagerly await these cool, new niche designs to roll out in the coming years, its a good idea to remember legendary creatures from Magics past, especially those from before WotC began to focus so much on Commander