This Dragon doesnt inherently have flying like most Dragons do, and has to use the exert mechanic when attacking to fly
Then you draw equal to the toughness of your biggest dork, nasty since most Green dorks tend to have symmetry like Craterhoof Behemoth or Avenger of Zendikar or Indrik Stomphowler
Since Dovin, Hand Of Control only costs three mana to play, you can get it out early to force the opponent to spend more mana for their spells, which can slow them down considerably
And RiftsweeperRiftsweeper to return Lost Isle to the deck and maybe do some weird infinite combo with it
If you keep at it and ignore the notions of the correctness, at least a little bit, Im certain you to can create something unique, personal, and ultimately mind bending
Edge of Eternities brings them back into Standard with immediate impact