Its effect to sacrifice ten nonland permanents to deal ten damage to each opponent can sometimes come in handy in a pinch to close out a game
Don't Press the Button Until You Know The first thing you should do to protect yourself is chill out a bit
If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way
Where I think youll lose value is trying to pair this with You See a Guard Approach as a mini-Dive Down
Plus, if your deck runs fetch lands like [c]Evolving Wilds[/c], youll be able to trigger the Trackers ability twice in a single turn, creating two Clue tokens instead of one
Only being able to activate once a turn is a downside, and you have to choose between using it or attacking, so again not great